After striking down Martokallu in battle, the Hawks discover that their victory may not be permanent. To protect Abbarkon from the return of an ancient evil, Flint, Fleta, Cwenhild, Dell, and their companions embark on a perilous quest to locate the legendary God Sword. Their journey leads them across ancient kingdoms, into forgotten fortresses, and through dangers that will test their courage, loyalty, and resolve. The God Sword is Book Two of The Hawks Trilogy.
Martokallu has fallen, yet no one knows if he is truly defeated. Convinced that the ancient sorcerer may return, the Hawks begin a quest to locate the only weapon said to possess the power to destroy him forever.
Their search leads them into a world of ancient prophecies, hidden fortresses, immortal guardians, dwarven kingdoms, powerful mages, and long-forgotten secrets. As enemies close in and the fate of Abbarkon hangs in the balance, the Hawks must discover whether they are worthy of wielding the legendary God Sword.
Series: The Hawks Trilogy, Book Two
Genre: Fantasy Adventure
Age Range: 10+
Pages: 334
Main Characters: Flint, Fleta, Cwenhild, Dell, Gode
Setting: Abbarkon, Tsarval, Grothbodur, and the hidden fortress of the Protectors of the God Sword
There is a new king and Martokallu is dead. Or is he? If he returns, the Hawks will need the God Sword.
In search of the fabled weapon, Flint and Fleta join the Hawks on a trek through the Dwarven Kingdom of Tsaralvia. Along the way, they discover an unsettling truth: the Protectors of the God Sword do not want them there and they will do everything in their power to stop them. If the Hawks hope to save Abbarkon, they must prove they are worthy of the blade.
★★★★★ A strong second entry in a great series.
★★★★★ Adventure and action right from the beginning.
★★★★★ An amazing quest with ongoing trials throughout.
★★★★★ Action, fighting, magic, and survival against the odds.
★★★★★ More swords, mages, daggers, arrows and all kinds of weapons.
★★★★★ A well-written dark fantasy which reels you in and leaves you wanting more.
You can either start at Rebels of Halklyen or Raptor's Call
Once a servant boy sentenced to hang, Flint is now one of the Hawks' most capable young warriors. Wielding two swords and growing in confidence with every challenge, he joins the quest for the God Sword determined to protect Abbarkon from the return of Martokallu. Along the way, Flint must prove that courage, wisdom, and loyalty are as important as skill in battle.
Sharp-eyed, quick-thinking, and deadly with a throwing dagger, Fleta remains Flint's closest friend and one of the Hawks' most dependable members. Whether facing enemies, solving problems, or challenging Flint when he needs it most, she is never far from the action.
Behind a jester's mask hides one of the Hawks' most feared fighters. Armed with daggers, explosives, and a sharp sense of humour, Dell brings both courage and unpredictability to every mission. His loyalty to the Hawks never wavers, even in the most dangerous situations.
After Cadmon's death, Gode helps lead the Hawks through one of their most dangerous quests. Known for his powerful axe, practical wisdom, and unwavering loyalty, he serves as both protector and mentor to the younger rebels.
Master blacksmith and descendant of Tsaralvian craftsmen, Egbert's knowledge becomes essential during the search for the God Sword. His understanding of weapons, history, and dwarven culture often proves just as valuable as any sword.
A legendary mage from a distant age, Kunnegarde accompanies the Hawks in an unusual form while sharing his wisdom and powers with Kjell. His knowledge of the ancient war, the gods, and Martokallu provides vital guidance on the quest.
Once a simple villager, Kjell is discovering magical abilities unlike anything he imagined. Guided by the spirit of the ancient mage Kunnegarde, he begins learning powers that could one day play a crucial role in the struggle against Martokallu.
A healer and mage whose powerful magical veil hides the growing rebel settlement from Martokallu's watchful eyes. Without Orma, Halklyen could never survive.
Healer, potion maker, scout, and emerging mage, Cwenhild plays a vital role in the search for the God Sword. As ancient secrets are revealed, she discovers that her future may be more closely connected to the legendary weapon than anyone imagined.
Though believed dead, the dark sorcerer Martokallu continues to cast a shadow over Abbarkon. The possibility of his return drives the Hawks' search for the God Sword and threatens the fragile peace they fought so hard to win.
Leader of the Protectors of the God Sword, Tul has guarded the legendary weapon for centuries. Stern, powerful, and deeply committed to his duty, he must determine whether the Hawks are truly worthy of the blade they seek.
The God Sword follows Flint, Fleta, and the Hawks on a quest to find a legendary weapon believed capable of destroying Martokallu forever. Their journey takes them across Abbarkon and into the Dwarven Kingdom of Tsaralvia, where they must overcome ancient guardians, hidden enemies, and dangerous trials to prove themselves worthy of the blade.
Yes. The God Sword continues the story that begins in Rebels of Halklyen. Readers will enjoy the characters, relationships, and larger conflict much more if they start with Book One.
The God Sword is a legendary weapon forged by the god Dworgunul during an ancient war. Hidden for centuries and guarded by the Protectors of the God Sword, it is believed to be one of the few weapons capable of defeating great evil.
Determining who is worthy to wield the God Sword becomes one of the central mysteries of the novel. Ancient guardians, hidden tests, and long-forgotten traditions all play a role in deciding who will carry the blade.
Yes. The God Sword is an epic fantasy quest that follows the Hawks as they search for a legendary weapon while facing magical enemies, ancient secrets, and dangerous challenges across multiple kingdoms.
Yes. The Hawks travel through the Dwarven Kingdom of Tsaralvia and encounter dwarves, elves, ancient mages, and other figures connected to the hidden history of the God Sword.
Yes. Magic plays a major role in the story. Readers will encounter mages, magical artifacts, ancient enchantments, hidden powers, potions, and the lingering influence of Martokallu.
Flint is one of the Hawks' young warriors and the main hero of the trilogy. Once a servant boy sentenced to hang, he now fights alongside the Hawks as they search for the God Sword and defend Abbarkon from the forces of darkness.
No. The God Sword focuses on adventure, friendship, courage, loyalty, magic, and the struggle against evil rather than romantic relationships.
No. The fantasy elements come from ancient magic, legendary weapons, dwarves, elves, powerful sorcerers, magical creatures, and hidden civilizations rather than dragons.
The God Sword is written for readers ages 10 and up. It contains action, battles, monsters, danger, and some intense combat scenes, but avoids explicit content, strong language, and romantic storylines.
Yes. The God Sword is a clean fantasy adventure featuring action, magic, and peril without explicit content, strong language, or romantic subplots.
Yes. The novel tells a complete quest with its own resolution while continuing the larger story of The Hawks Trilogy. It also prepares readers for the events of The White Wolf.
No. The main quest reaches a satisfying conclusion. While important challenges remain for the Hawks, readers finish the book with answers, victories, and a clear path into The White Wolf.
Readers who enjoy Ranger's Apprentice, Eragon, fantasy quests, magical weapons, dwarven kingdoms, sword and sorcery adventures, and coming-of-age heroes are likely to enjoy The God Sword and the rest of The Hawks Trilogy.
The music was unlike anything Flint had ever heard. They never danced like this in Abbarkon. He grinned at how he and his partner must appear. The dwarf girl who had pulled him up from his spot on the benches barely came up to his elbows. Her feet were a blur of motion and he kept his eyes fixed on them as he tried to follow every step.
It was only his hours of footwork training in the rebel village of Halklyen that gave him any chance of keeping up. However, what she was doing took far more coordination than fighting with two swords. Perhaps the Hawks should start including dance in their training regimens. It would certainly help with speed and coordination. Flint did not doubt that the little dwarf girl would be formidable with a sword in her hand. All the dwarves looked as if they were born warriors.
The pattern of steps began to make sense to Flint, and he realized she was repeating the sequence. Once he had it figured out, it was easier to match her rhythm. He let out a whoop and lifted his gaze. It was one of the first moments since Cadmon’s death that he had felt genuinely happy.
As his eyes wandered over the circle of dwarves, guilt welled up in him. But, to his surprise, it did not make him back away from the dance. As the sweat flowed down his back, Flint realized that Cadmon would have been pleased to see him having fun. The man who had been his teacher and guardian would not have wanted Flint to give up on the joys of life.
He would have encouraged him to embrace the happiness. Cadmon had spent the last dozen years of his life fighting to protect the little freedoms of every citizen of Abbarkon—whether they knew it or not. As the leader of the rebels in Halklyen, he had believed fiercely in the war against Martokallu. He had also known the risks.
Since Cadmon’s funeral and King Sebastien’s coronation, events had tumbled on top of each another. The problem was that no one knew for certain whether or not Martokallu was dead. When he vanished from the top of the hill with one of Flint’s swords dangling from his stomach, everyone wanted to believe he had been defeated. However, his Followers still held positions of power throughout the kingdom.
That was why they needed the God Sword. And that was why a dozen Hawks had made the long trek down to the dwarven country of Tsaralvia.
Flint still found it difficult to believe that Egbert, the little man who made all the Hawks’ weapons and had created the marvellous Hawk vehicle, was far more than a simple blacksmith. Egbert’s father, Adler, had been the Hammer of Dworgunul. That meant that Egbert might have grown up to hold the most important hereditary post in Tsaralvia.